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Another noteworthy improvement to the driving experience is a manual shifting option right from the get-go. Roads are extremely wide and frequently have a lot of runoff, making it so that you won't be crashing and riding walls as much. The updated physics are also complemented by a map that supports the way the cars drive. And the drifting that's often necessary no longer seems to scrub off much, if any, speed. They still understeer a bit more than we'd like, but it's much better. Cars can turn tighter and more responsively while maintaining grip. Need for Speed Payback," this driving method has been thoroughly refined. This would have been all right, but it was usually necessary for navigating turns and often scrubbed off too much precious speed. And when the cars weren't plowing forward, they snapped into wild smokey drifts. Front-drive cars were especially bad in this regard. In the previous game, cars felt quite stiff and prone to understeer. One of the most obvious is the better handling system. Need for Speed Payback." Though the premise and setting are new, it is very much a continuation of the previous game in spirit, one with many improvements - but a few new issues. Now we get our hands on the game's successor, " It was plenty of fun, but had a large number of quirks such as a lack of manual transmission, an online requirement even when playing solo, and a rough physics engine. Most Wanted" games featuring an open world, deep customization, police chases, and arcade handling, while adding a dose of current car culture with various automotive heroes (i.e. "Need for Speed" series with a title of the same name. Ghost Games and EA Games released a reboot of the